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So what if I’ve spent around what a console game costs? I’ve gotten far, far more time and enjoyment out of it.
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I haven’t bought a pair of sneakers in a year. I’ve left the house like seven times since March. Each character has a suite of three powers peculiar to them: Some are passive, laying out special tiles that can compound damage or shield a character from enemy damage others can shift tiles around, destroy groups of tiles, or send characters airborne to escape damage. For each round, you put together a team of three Marvel Comics characters selected from your roster. But they’re also the only similarities, because the joy and magic of MPQ is the role-playing game that’s built on top of the match-3 mechanic. Those similarities are exactly why my wife loves calling it Candy Crush Avengers. If you match four or five tiles contiguously, you do more damage and can destroy a row or even get an extra turn. The game’s core mechanic is absolutely the same: You’ve got a board filled with tiles of various colors and shapes, any of which can be slid to swap places with any tile above, below, or next to it if you make a line of three like tiles, they disappear, and the tiles above drop in to fill the void. And the first one is probably “ Wait, a match-3 puzzler? Like Candy Crush?” Yes, exactly.